An Exhaustive Summary of the Batman Arkham Games
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An Exhaustive Summary of the Batman Arkham Games
The game starts with Batman driving up to the legendary Arkham Asylum with The Joker strapped into the passenger seat. Batman hauls Joker into the Asylum and insists on accompanying the guards as they escort Joker to his cell as he thinks Joker allowed himself to be captured. Joker enjoys taunting both Batman and the guards even though he is strapped to a gurney Silence of the Lambs style. There are some electrical problems but they are brushed off as nothing. As you escort Joker, you find out that there was a fire at Blackgate Prison so a lot of prisoners were transferred to Arkham including Joker’s men. You descend into the bowels of Arkham where it is revealed that Harley Quinn is free and has taken control of Arkham’s security system. Joker has made a deal with a corrupt guard which has allowed him unfettered access to the asylum. They kidnap Commissioner Gordon and announce that there are bombs planted across the city that will go off should anyone try to enter the asylum grounds.
Batman chases after Harley Quinn first as she has Gordon captive in the medical wing. In fact, Joker’s men have captured all of the doctors and nurses in the wing. Batman must rescue them as he searches for Harley. Batman follows Harley’s trail to the morgue where he finds out that Jonathan Crane aka The Scarecrow is also loose. He turns a corner and finds Gordon violently murdered and slumped against a wall. Batman tries to contact Barbar Gordon aka Oracle to break the news to her but gets no answer. He is forced to move on to continue his pursuit of Harley and Joker as the walls seem to stretch and crumble around him. He enters the morgue proper and finds three body bags. He opens the first two body bags and finds his mother and father whose corpses blame him for their deaths. He moves to open the third body bag and out pops Scarecrow who hits him with concentrated fear gas which plunges Batman deeper into a nightmare.
Batman comes to in a surreal dreamscape as he is hunted by an impossibly tall Scarecrow. Batman must use stealth to navigate the gauntlet laid out for him and shine a light on Scarecrow’s avatar to return to reality. Shaken, Batman discovers that a guard’s body is where Gordon was and he can’t trust anything he saw while under the effects of the fear gas. With the actual Scarecrow nowhere in sight, Batman moves on to continue his pursuit, feeling that Gordon can still be saved.
Batman locates and temporarily subdues Harley but Joker releases Bane who is somehow even more juiced than he usually is. The fight is difficult and Batman must focus on removing the shunts used to pump Venom into Bane rather than attack the big man himself. Batman barely survives the ordeal as Bane chases him back up to the surface. Batman activates the Batmobile remotely and uses it to plow into Bane and launch him into the waters of the Gotham harbor, confident that Bane will survive. However, something was very wrong with Bane and Batman deduces that it is probably connected to Joker’s reason for returning to the asylum.
With Gordon finally rescued, Batman retreats to a small Batcave that he secretly installed under Arkham to restock his gadgets and use the computer to figure things out. He discovers that warden Quincy Sharp had hired Dr. Penelope Young as part of Arkham’s new research facility in an effort to cure the patients once and for all. However, Joker’s intricate plan started with manipulating Dr. Young into experimenting with Venom, eventually creating a plant-based hybrid called Titan. This new chemical, which caused subjects to gain enormous strength but also uncontrollable rage, was Joker’s plan to destroy Gotham and finally eliminate the Batman problem. However, Young finally realized that she was being played and refused to cooperate further which prompted Joker to return to the asylum and enact his plan there. The plan is now clear Batman must prevent Joker from getting his hands on Titan and part of that is finding Dr. Young.
Batman begins to track Dr. Young and rescues hard-nosed guard Aaron Cash who rallies the rest of the still-living guards and gives Batman clues about Dr. Young’s whereabouts. Batman is momentarily sidetracked by another dose of Scarecrow’s fear gas which leads to him reliving his parent’s murder in Crime Alley. While tracking her further, Batman finds the Titan formula and burns it. He finds Dr. Young who has been taken hostage by Victor Zsaz in the warden’s office. After rescuing her, she reveals that she was trying to get another copy of the formula out of the office’s safe. When they open the safe, a Joker bomb goes off which instantly kills Dr. Young. What’s worse, is there are already completed batches of Titan and Joker has them already.
Batman once again tussles with Harley Quinn in a lengthy battle. After capturing her and sealing her in a cell, he tricks her into revealing that Poison Ivy is being used to manipulate plants in the asylum’s botanical gardens to produce Titan. Batman heads that way to rescue her as she is an unwilling participant. She tells Batman that she can help produce an antidote to Titan but the rare spore she needs is located in the sewers under the asylum. Specifically, the spores are in the lair of Killer Croc.
Batman descends into the sewers and is ambushed once again by Scarecrow. This time Scarecrow injects Batman with a pure liquid dose of his fear toxin. Batman and the video game itself have a breakdown in perfect fourth wall shattering style. The opening of the game is repeated but this time it is Batman who is strapped to the gurney and the player plays as Joker, escorting his foe to a cell. The villains are in control and Batman and his allies are now the inmates. Once again, Batman breaks through the illusion and finally gets to face Scarecrow one on one in a fair fight. This causes Scarecrow to flee and Batman watches Scarecrow get mauled by Croc before he can save the demented villain.
Batman sneaks into Croc’s lair and must use stealth and patience to avoid Croc who is swimming in the water all around. In a very lengthy and tense sequence, Batman repels Croc by activating the shock collar still barely hanging on to the beastly man’s neck. Batman is able to synthesize one dose of the antidote before plants destroy his setup.
Batman returns to the botanical gardens to discover that Ivy has been injected with Titan, causing her to lose control and mutate. Batman fights the new monstrous version of Poison Ivy and is able to subdue her.
The Joker lays a trap for Batman and captures him. On the roof of the asylum, Batman and the Joker face each other. Batman is exposed to Titan while Joker gives himself a heavy dose. The two fight like gladiators with Joker succumbing more and more to the Titan as Batman resists. Batman eventually uses the antidote on himself before beating Joker with the classic Batman combination of gadgets, cleverness, and fists. With Joker defeated, the effects of Titan start to wear off on all those who were dosed. Backup arrives and the Joker is finally arrested for real as he is utterly spent by the battle and the toll Titan took on his body. Batman rushes off to stop a crime in progress committed by Two-Face.
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"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
After the events of Arkham Asylum, the asylum is closed but former warden Quincy Sharpe was able to capitalize on the publicity of Batman’s victory to get voted in as mayor of Gotham City. He was able to push through a plan to wall off the Gotham slums and create something called Arkham City where all inmates would now be sent. Free of jail cells, criminals are free to engage in gang violence and crews from the outside are formed yet again. The Bowery is held by Penguin’s crew who is focused on accumulating useful technology and wealth. Park Row is controlled by Two-Face who is interested only in his own form of justice. The Joker’s gang holds the Industrial Park. He has used parts from nearby abandoned Amusement Mile to turn the factories into a twisted theme park. The whole thing is under the control of warden Hugo Strange and his private mercenary force, the Tyger guards.
Bruce Wayne publicly protests against the continued existence of Arkham City and in response he is arrested as a political prisoner. Wayne is pulled aside during intake to be interrogated by Hugo Strange. Strange reveals that he knows that Bruce Wayne is Batman and that he will reveal that fact to the public should Batman try to interfere with his plans. He mentions that Protocol 10 will soon be in motion and that he does not have time to deal with Wayne. In fact, he claims that he will succeed where Batman has failed again and again. He releases Bruce into general population with the assumption that he will be killed by inmates. Bruce is immediately confronted by Oswald Cobblepot aka The Penguin, reawakening an old feud between their families. Bruce is able to get the better of Penguin’s thugs and escape. On a nearby roof, Alfred has the Batwing drop off the Batsuit and Bruce suits up.
Batman had been able to palm an encryption chip from a Tyger guard and taps into their communications. He finds that Two-Face has Catwoman captive at Solomon Wayne Courthouse and Batman rushes off to rescue her. If anybody knows what the lay of the land inside Arkham City is, it’s Catwoman. In the courthouse, Two-Face is putting Catwoman on trial and is about to execute her when Batman intervenes. Batman’s discussion with Catwoman is interrupted by sniper fire from outside with the bullet barely missing Catwoman. Batman tracks the trajectory of the bullet and finds that it originated in the nearby church bell tower.
When Batman enters the church, he is confronted by Harley Quinn who informs him that Joker is not up to seeing him and to stay away. She says something about having to go fetch a doctor for Mr. J before excusing herself. Batman makes easy work of Harley’s thugs and climbs the bell tower. There he finds that the sniper rifle was automated and Joker appears on several monitors to taunt Batman and detonate a bomb in the bell tower. Batman escapes easily and sets his cowl to track the signal Joker used to detonate the bomb. He tracks the signal down to the old Sionis Steel Mill which he infiltrates through the smokestack. As Batman makes his way through the building, it becomes evident that Joker has been kidnapping doctors but killing them when they cannot help him.
Batman confronts Joker and Harley who reveals that the wheelchair-bound Joker is dead. And then Joker is suddenly behind Batman and able to knock him out with gas. Batman wakes to find that Joker has given Batman a transfusion of the Joker’s own blood. That blood has become incredibly toxic thanks to Joker’s dalliance with Titan during the events of Arkham Asylum. Now both Joker and Batman are on a ticking clock and both will die if a cure is not found very soon. For additional motivation, Joker has shipped his blood to hospitals around Gotham to create a crisis that will also require a cure to solve. Batman guesses that this is Protocol 10 but Joker has never heard of it. Batman reluctantly agrees to track down Mr. Freeze who had been working on the cure for Joker. He locates Freeze’s lab at the abandoned Police Department but Freeze has already been kidnapped by Penguin’s goons. Penguin had his goons blow up the bridges that led to his territory to keep Joker’s forces out. He is holed up in the Museum and using military technology to keep even Batman out. After Batman disables that equipment, he enters the Museum.
Inside the museum, Batman discovers that Commissioner Gordon sent undercover cops into Arkham City to infiltrate the Penguin’s gang. These cops have been found out are being tortured and killed by Penguin and his gang. Moreover, Batman finds that Penguin has separated Freeze from his suit and is holding on to Freeze’s gun. Penguin is ruling over the inside of the Museum with an iron fist and taunts Batman constantly. Batman locates and frees Mr. Freeze who gives him a device to disable the freeze gun. Batman rescues what undercover cops he can and traverses the flooded and frozen museum. He quickly incapacitates Penguin who retaliates by unleashing a captive Solomon Grundy to crush Batman. The battle is brutal and ends with Grundy dying yet again.
Freeze informs Batman that the cure is not yet stable and the Batcomputer’s analysis revealed that the missing component could be formed from the blood of Ra's Al Ghul. Luckily, Penguin had captured one of Talia Al Ghul’s elite guards. Batman releases the ninja and chases her across Gotham City and is able to place a tracking device on her. Batman descends into the sewers. There, he finds that Joker’s gang has been getting assault weapons from Hugo Strange as part of Protocol 10. The mystery of what Protocol 10 could be persists.
Batman tracks the signal to an abandoned, underground city from the 1800s called Wonder City. This small city had been ruled over by Ra's back when he discovered the Lazarus Pit. Batman locates the inner sanctum of the League of Shadows where he is confronted by Talia, a woman who alternates between being his lover and enemy. Batman is offered the chance to take the trials of Ra’s Al Ghul. He drinks some of the liquid from the Lazarus Pit which rejuvenates him somewhat but also makes him enter a hallucination guided by Ra’s.
Ra’s constantly lectures Batman as he tests his abilities to glide and fight through a landscape that is part desert and part post-apocalyptic Gotham. When Batman is successful in passing a trial that nobody else has, Ra’s offers to make Batman his heir and offers him leadership of the League of Shadows. He also offers to allow Batman into the Lazarus Pit as a condition of that deal which will cure him of Joker’s poisonous blood. However, Batman knows that the pit will also drive him mad as it has done for everyone before him. Batman refuses the offer and must fight and incapacitate Ra’s to get his blood. Batman leaves a furious Talia to return her father to the Lazarus Pit to recover from his injuries.
After reaching the surface, Batman is sidetracked by a report that Mayor Quincy Sharp is in trouble and arrives to find Mayor Sharp getting his butt handed to him by some of Two-Face’s goons. After saving the mayor, Batman interrogates him about what is going on with Hugo Strange. Under duress, Sharp spills the beans and says that Arkham City was all Strange’s idea. Strange came to him with claims of powerful friends who could make Sharp mayor in return for creating Arkham City. Batman has already connected the dots and realizes that political prisoners in Arkham City are those who could have revealed parts of Strange’s plan. He is tying up loose ends. Batman briefly muses about who Strange’s powerful friends are.
Batman returns to the GCPD where Freeze is able to manufacture the cure. Freeze then locks a vial of the cure in his safe and destroys the second vial. He informs Batman that Joker had stolen Freeze’s wife Nora. Batman is forced to fight an attacking Mr. Freeze and barely beats him into submission. During the fight, Harley Quinn was able to retrieve the cure from the safe. Freeze apologizes for his rage and the fact that he does not have the material to produce any more of the cure anytime soon. Freeze begs Batman to find Nora. Batman sets out toward the Steel Mill again to retrieve the cure before Joker can use it. Before he gets very far, a helicopter carrying reporter Vicki Vale is shot down by The Joker. Batman must make a pitstop to rescue her before continuing on.
Batman fights through the Steel Mill yet again and arrives to find that Joker is back to future health and ready to fight Batman. At least, he’s ready for the fight since he has Batman vastly outnumbered. Batman must fight a prolonged fist fight against Joker and at least forty henchmen including a leftover Titan-infused henchman. Joker happily taunts Batman during the fight as Batman struggles to keep upright. Just as things look hopeless for Batman, Talia Al Ghul appears. She reveals that she stole the cure back from Harley and offers Joker immortality through the Lazarus Pit if he will leave Batman alive. Joker accepts and the two leave.
Unfortunately, that pesky Protocol 10 that Hugo Strange mentioned ten hours ago (in-game time) is enacted. Protocol 10 requires the Tyger guards to murder all of the inmates with missiles. That starts with a missile hitting the steel mill and knocking Batman and, presumably, Joker unconscious. Catwoman arrives and returns the favor from much earlier in the game and rescues Batman from under the debris.
Batman wants to save Talia from the Joker but Alfred and Barbara Gordon plead with him to resolve Protocol 10 and deal with the murderous Hugo Strange. If nothing is done, all of the inmates of Arkham City will die and Batman is obligated to save them. It is his code. Batman reluctantly infiltrates Strange’s headquarters and fights through a ton of Tyger guards. Strange taunts Batman and blames him for the creation of The Joker and other villains. Batman fights his way to the top of Wonder Tower far above the city where Strange is presiding over Protocol 10.
Batman is able to disable Strange’s defenses and confront the mad doctor. He tries to shame Strange with the sight of Arkham City on fire. Strange says that it is glorious and believes that the eradication of all of Gotham’s criminals is a righteous act. He plans to bring the plan to Keystone City and Metropolis and beyond. Batman easily physically overpowers Strange and allows Barbara Gordon to remotely disable Protocol 10. Strange rails against Batman and warns him that he has friends in high places, something Batman had guessed earlier. That friend suddenly reveals himself by stabbing Strange through the abdomen from behind. It is Ra’s Al Ghul who reveals that he set Strange against Batman to see which of them might be his heir. Strange did not succeed so he is inferior to Batman and is no longer useful. Batman pleads with Ra’s to get Strange medical help but Ra’s refuses. Strange activates Wonder Tower’s self-destruct device out of spite and Batman tackles Ra’s out of the window. Rather than accept Batman’s help, Ra’s allows himself to be impaled as he falls, leaving Batman to glide back down to Gotham’s rooftops.
Batman does not have much time to rest and reflect on the events of Wonder Tower and the deaths of two of his greatest enemies. Joker hacks into the monitors around Arkham City and taunts Batman, telling him that he has Talia at the Monarch Theater. Coincidentally, this is the theater young Bruce left with his family before his parents were murdered in front of him. Batman must make his way through an intricate setup of snipers to make it into the theater.
At this point, you may be wondering how Joker appeared healthy in the steel mill fight if Talia intercepted the cure. Stay tuned. Batman enters the theater and finds Joker with Talia at gunpoint. Batman keeps Joker talking but is surprised when Talia is able to stab Joker from behind, leaving him facedown on the floor. Batman is arguing with Talia about his code and the whole “no killing” thing when Talia is shot from behind and the cure rolls from her hand onto the floor. The shooter reveals himself and it is The Joker, looking like hell again. Batman looks over to see Joker still impaled on the floor. Talia is dead. Joker reveals that he used a double to keep up appearances both with his gang and to mess with Batman. The Joker double grabs the vial of cure and reveals himself to be Basil Karlo aka Clayface. Clayface turns into his clay form and Batman fights him using Talia’s sword to try to get the cure back.
After a long battle, Batman beats Clayface by freezing him with Mr. Freeze’s technology and knocks him into a Lazarus Pit, preventing Joke from using it. Batman retrieves the cure and drinks half of it. Joker berates Batman and states confidently that no matter what Joker did (killed many people, tortured and poisoned Batman, killed Batman’s lover, etc.) Batman will still save him. Batman tells the Joker how much he loathes him and how horrible the Joker is. The Joker attacks Batman and causes Batman to drop the cure which is quickly absorbed into the wooden floor. Batman insists that he had intended to save the Joker after all and Joker dies laughing that he has basically killed himself. Batman carries the Joker’s dead body out of the theater to the shock of onlookers.
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"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
Last time in Arham Games: The League of Shadows engineered a plan to wall off the Gotham slums in order to murder the criminals of Gotham. Batman pulled triple duty by facing off with the criminals of Gotham, a government-contracted militia, and a fatal blood poisoning gifted to him from The Joker. It ended with the death of Hugo Strange, Ra’s Al Ghul, and The Joker himself. We left Batman emerging from the iconic Monarch Theater, cradling Joker’s dead body as authorities (and Harley Quinn) look on.
Eight years prior to the events of Arkham Asylum, the city of Gotham is rife with crime. The days of the mafioso are waning and the first supervillains are emerging. The police force and government, in general, are horribly corrupt.
The game begins on Christmas Eve and a riot has broken out in Blackgate Prison. Somebody has broken into the prison on the night that Julian Day aka “The Calendar Man” is set to be executed. Batman has arrived uninvited to help with the crisis even though he is a target of police investigation himself. He infiltrates the prison which is spiraling into chaos as several inmates are already free. Batman rescues Warden Joseph only to have to fend off the Warden’s attack as well. He moves on after declaring that he is there to help.
Batman hurries further into the prison, close on the heels of the intruding force. It becomes clear that Black Mask has arrived with Killer Croc who is the muscle allowing him to bypass security. Batman struggles to keep up with the villains as he is forced to stop to fight escaped inmates in order to rescue guards and reporter Vicki Vale. Along the way, he also spots a drone following the path of destruction. Another mystery. Croc eventually destroys the drone much to Black Mask’s annoyance as he wanted the drone to be studied. Batman is able to recover the drone’s data storage before moving on. He arrives at the gas chamber just in time to watch Black Mask force Police Commissioner Loeb to take Calendar Man’s place in the execution. Batman is too late to save Loeb’s life.
Batman chases Black Mask and Killer Croc to the roof where a helicopter is waiting to whisk Black Mask and his men away. Killer Croc smells Batman’s scent and decides to remain behind to fight the Dark Knight. Batman fights Croc in close quarters on the roof as the helicopter keeps depositing Black Mask’s men to aid Croc. Of course, the murderous giant has no regard for Black Mask’s men and is just as likely to hurt them as he is to hurt Batman. As Batman defeats Killer Croc, the helicopter retreats as the GCPD approaches. Batman interrogates Croc who is smugly confident that Batman is screwed since “they” are coming for him. The police rush the roof and Batman comes face to face with Detective Jim Gordon for the first time. Batman avoids arrest by jumping off the roof so the Batwing can swoop in and allow his escape.
Batman quickly returns to the Batcave and he and Alfred access the chip he retrieved from the downed drone from Blackgate. He searches the footage and finds tape of a meeting held by Black Mask as he puts out a bounty for eight of the world’s deadliest assassins. The first is Killer Croc who Batman has already beaten into submission and remanded to police custody. There are still seven assassins out there, hunting for Batman for a $50 million bounty. Those assassins are Deathstroke, Bane, Lady Shiva, Deadshot, Electrocutioner, and Firefly. Alfred implores Batman to just spend Christmas Eve at Wayne Manor with Alfred. No Batman means no bounty. Batman points out that the assassins will simply harm innocents to draw Batman out and he cannot live with that. He sets out to figure out where Black Mask is to put an end to it.
Batman has a lead on an illegal arms sale that is linked to the brand of drone that infiltrated the prison. He flies off toward The Bowery to stake out the sale but the Batwing’s navigation systems are scrambled. It seems that somebody has hijacked the proprietary technology that Batman has attached to radio towers throughout the city. Batman is forced to land at one of the towers and make his way to the top to investigate the interference. Several thugs are protecting the tower. Batman easily defeats these criminals, saving repairmen who have been taken as hostages. As he flushes the hacker’s presence from the tower’s systems, he comes face to screen with a mysterious man who has plans to release the secret information of officials throughout Gotham on Christmas Day to cause a societal collapse. He warns Batman against interfering.
Batman travels to make it to the arms sale and stakes it out. He interrupts the sale and beats up and interrogates the seller, Ricky “Loose Lips” LeBlanc who unwittingly sells out The Penguin as his boss. He tries to figure out the location of Penguin’s hideout but is forced to hack into three of Penguin’s listening posts to help triangulate his position. He figures out that Penguin is set up on an old cruise ship that Penguin had renamed The Final Offer where his normally illegal deals are legal due to a maritime law loophole. Batman makes his way down into the ship and finds that Penguin has built a black market and is hosting a fight club. Batman interrupts the fights only to come face to face with the second assassin, Lester Buchinsky aka “The Electrocutioner”.
And then the Electrocutioner gets dropped.
The Penguin retreats and Batman must chase Penguin and his assistants Candy and Tracey through the labyrinthine ship. Batman fights through the derelict ship, taking out any criminals he can find. The Penguin has been selling arms to some of the assassins. Along the way, Batman finds out that Penguin is feuding with the Falcone family, the oldest mobster family in Gotham. Penguin has taken advantage of the conflict between the Falcones and Black Mask, using the opportunity to oust Falcone from power. He has captured mob boss Carmine Falcone’s son Alberto who he is torturing in his office. Batman interrupts this torture and starts trying to interrogate Penguin who lets slip a comment about a murder at Lacey Towers.
Batman’s questioning of Penguin is interrupted by the arrival of Deathstroke who challenges Batman to a fight he cannot refuse. The battle with Deathstroke is fast and furious as Deathstroke is a master at combat. He comes at Batman with a bo staff, a katana, his rifle, and a special remote claw device that he uses to launch propane tanks at Batman. The two fight hard but Batman finally knocks Deathstroke unconscious with his own sword. Penguin had been watching the fight but immediately locks himself away when the fight concludes. Batman is forced to leave The Final Offer, begrudgingly satisfied that he beat two more assassins and saved Alberto Falcone from possible murder. He also has the lead of a crime scene to investigate at the Lacey Towers apartment building.
Batman arrives at the apartment crime scene and finds two dead bodies. The first is a woman known to be a mistress of Roman Sionis aka The Black Mask. The other dead body is wearing the outfit of The Black Mask. This seems to be where the police were satisfied and stopped investigating. Batman looks further and finds evidence that helps him reconstruct the events of the struggle. The mistress arrived at the safehouse, rattled by a criminal known only as The Joker. She was murdered and hung from the chandelier as a psychological message. Black Mask suspected that his mistress’ call may have been a trap and sent in a decoy who was promptly murdered. Black Mask then attacked the intruder but lost the fight.
Batman has never heard of this mysterious Joker before and, after discussing his options with Alfred, decides to infiltrate GCPD headquarters to access their national criminal database. Batman makes his way inside, knowing that he has to be stealthy as alerting the whole cop shop would end badly for him. The headquarters are in disarray after the murder of Commissioner Loeb with SWAT lieutenant Branden representing the bloodthirsty and corrupt faction within the police.
Batman listens in to a conversation between James Gordon and his visiting daughter Barbara Gordon. In the server room, Barbara surprises Batman and reveals that she is a fan of his and helps him hack the server. She also reveals that he will need to access the data line in the sewers beneath to gain permanent access. Batman is discovered in the building and Branden rushes with his men to kill Batman for Black Mask’s bounty. Gordon intervenes, wanting to arrest Batman instead. In the heat of the standoff, Batman saves Gordon from being killed by Branden and his men and flees.
Batman makes his way down to the sewers where he finds that Black Mask has a personal vault at Gotham Merchant Bank only accessible with Black Mask’s biometrics. Batman deduces that this is where Joker took the criminal kingpin. Batman rushes to the bank and the heist is in progress. The bank is full of the dead bodies of its employees. Batman encounters Black Mask who has the bank manager captive. The bank manager has a horrible, uncomfortable grin on her face. Black Mask postures and then is disappointed that people are not playing along. He brings out the captive Roman Sionis (the real Black Mask). The fake Black Mask unmasks to reveal The Joker, a murderous clown. He confirms Batman’s suspicions that he posed as Black Mask days earlier to place the bounty on Batman. He and his men grab Sionis and escape in an ambulance before setting off a bomb that destroys the vault. Batman examines the deceased bank manager who died from some sort of toxin.
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"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
Batman follows the trail to the Sionis Steel Mill, the legitimate face of Black Mask’s empire. Here he finds that Joker has fully taken over Black Mask’s operations. Batman makes his way through the Steel Mill and then through the massive hidden drug processing facility. Batman rescues Sionis but discovers that this has been a trap set for him by Copperhead. She briefly scuffles with Batman, injecting him with her venom. She toys with Batman as he struggles to get back up to surface level so Alfred can airlift him an antivenom. He starts to hallucinate and sees Alfred, Commissioner Loeb, and the bank manager filling him with shame and doubt. Batman fights hundreds of identical Copperheads until Alfred manages to deliver the antivenom allowing Batman to easily finish off Copperhead. She offers to lead Batman to Joker in exchange for her freedom. While pleading her case, she lets slip that the remaining assassins have a scheduled meeting with Joker which means Batman does not need her.
Batman scans the city for the frequency of the Electrocutioner’s gloves and narrows down the location of the meeting to a room in the Royal Gotham Hotel. Batman must evade Lieutenant Branden’s team outside to get into the hotel. Meanwhile, Joker is berating the remaining assassins for failing to kill Batman and throws Electrocutioner out of the window who falls to his death right in front of Batman. Most of the assassins leave but Bane sticks around, correctly assuming that Batman would be coming for Joker. Batman fights through the hotel which Joker has fashioned into a strange amusement park decorated with dead bodies. Joker toys with Batman, forcing him to play games to save lives.
At the top of the tower, Batman’s attempt to get at The Joker is thwarted by Bane who aimed to collect on the balcony. Bane allows The Joker one minute with Batman. Joker spends that minute taunting Batman with the knowledge that he has rigged explosives all over the city and sets one off to show that it isn’t a bluff. Batman tries to beat information on the bombs out of The Joker but the minute is up and Bane attacks.
Batman fights Bane on the roof of the hotel with Bane using venom and his men to try and outmatch the Dark Knight. Bane’s ruthless cunning and chemically enhanced physicality make the battle very dicey for Batman. A worried Alfred goes against Batman’s orders and anonymously tips off Jim Gordon. Gordon rides to the rescue with his team on helicopters which causes Bane to consider a tactical retreat. Batman places a homing device on Bane. Joker is angry that Bane is retreating and fires on Bane’s helicopter. Bane retaliates by firing a rocket launcher at the clown and the explosion launches Joker into the air. Batman is forced to risk himself to save Joker from falling to his death. Joker is astonished that Batman would save him after all that he has done. Joker kills two of his own men before they can kill Batman.
Joker is arrested and taken to Blackgate where he receives an intake interview from Dr. Harleen Quinzel. Joker instantly charms Quinzel by talking longingly about Batman but in such an ambiguous way that the doctor thinks he is talking about her. As Joker talks about being destined to meet Batman, we see what might be The Joker’s origin story. He is forced to wear the costume of The Red Hood during an Ace Chemicals heist. In the middle of the heist, Batman appears and the frightened amateur criminal who would become Joker unsuccessfully struggles. Joker falls into a vat of chemicals and, when he surfaces, realizes the chemicals have turned him into the iconic Joker that we know.
Batman returns to the Batcave, shaken but still standing. Alfred begs him to stay put since Joker has been arrested which ends the whole affair. Batman disagrees and says that there is more work to be done. There are a few more assassins out there including Bane. The tracer on Bane does not seem to be working. Just then, there is a report of a body resembling Bane in the morgue. It turns out to be just one of Bane’s henchmen. The signal for the homing device comes online and Batman makes his way into Bane’s Gotham headquarters. There he finds the tracer device attached to undeniable proof that Bane knows that Batman and Bruce Wayne are one and the same. Batman warns Alfred that Bane knows his secret. Alfred requests Bruce’s return again but Batman says that he will be safe alone in the Batcave.
Reports come in that Firefly is terrorizing the Gotham Pioneer’s Bridge. Batman discovers that Firefly and his men have planted bombs all along the bridge. Batman warns Gordon who chooses to trust him and calls for the cops to stay off the bridge and let Batman try and handle it. Batman travels through the train station inside of the bridge and rescues hostages while defusing the bombs. Batman and Gordon clash over tactics but end up working well together with Alfred urging Batman to trust Gordon more. After defusing three bombs, Batman is surprised by Firefly and battles him for control of the detonator switch. Firefly is finally able to use the detonator switch but the delay that Batman caused allowed Gordon enough time to have the final bomb defused.
Batman gets a call from Alfred but it ends up being Bane who is in the Batcave. Bane taunts Batman with the knowledge that it will be too late to save Alfred and Bane wants to face him again when Bruce’s grief turns to anger. Batman rushes to the Batcave just in time for Alfred to bid him goodbye. A distraught Bruce uses Electrocutioner’s gloves as a last resort and manages to defibrillate Alfred and restart his heart. A convalescing Alfred tells Bruce that he understands the mission now and that he cannot dissuade Batman from his path. However, no man is an island and Batman must rely on others if he is to survive. There is trouble at Blackgate Prison again so Batman calls Gordon to team up.
Batman and Gordon work together and are able to stem the worst of the riots. They are able to rescue Warden Joseph and Dr. Harleen Quinzel. Quinzel tells Batman that she knows why he is at the prison and that Joker is waiting for him at the Panopticon. Batman confronts Joker who has once again teamed up with Bane. Joker has set up a heart monitor on Bane. If Bane lives within the time limit, Joker will fry in an electric chair. If Batman kills Bane, Joker will live. Batman fights Bane yet again and Batman ends up stopping Bane’s heart, saving Joker. He quickly repeats the earlier trick and restarts Bane’s heart with Electrocutioner’s gloves. Bane rages and injects himself with even more Venom and Batman must beat him again.
Joker is waiting for Batman in the prison chapel. He is delighting in this confrontation and gives Batman kudos for stopping and restarting Bane’s heart. He had not thought of that loophole. He dares Batman to kill him by pointing out all of the horrible things he had done. Batman easily disarms the Joker and beats the snot out of him. As he punches Joker, he envisions all of the horrible things that Joker did and set in motion. He starts to strangle Joker who simply laughs, finding it all so funny. Batman knocks out the Joker and chooses to spare him as Gordon watches. Gordon is finally convinced of Batman’s honor since he let Joker live even after everything he did. Gordon is set to become the new Commissioner, a promotion he did not believe in until Barbara and Batman convinced him that it might not be hopeless. Later, Joker wakes up strapped to a gurney and revels in the hilarity of Batman once again sparing his life. This was going to be fun.
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Re: An Exhaustive Summary of the Batman Arkham Games
The story starts not too long after the events of Arkham City. We see the Joker’s body loaded carefully into a cremation oven. As the flames consume his body, his grin seems to glow even brighter. Gotham City Police waits to see who will fill the power vacuum but nobody steps up. A tense peace pervades Gotham City. Arkham City is dismantled and Bruce Wayne’s money is donated to repair the damage. Without warning, Scarecrow returns to the spotlight with an improved fear gas. His attack is senseless and he threatens further terrorist actions, pledging to flood the entire city with fear gas. With such a credible threat, the city starts to evacuate with only a few of the GCPD sticking around to try to keep the peace. With the streets now empty, the gangs of Gotham rise up as looters and rioters.
The story begins with Batman arriving at the batsignal to meet with Commissioner Gordon just as Gordon hangs up the phone with his daughter Barbara who has boarded the last bus out of Gotham. The two speak briefly about whether Scarecrow would actually set off a chemical weapon in Gotham. A call comes in about a missing patrol car but when Gordon turns back around, Batman is gone. We find out that Barbara Gordon lied to her father as she is assisting Batman from her base at the Clocktower. Batman easily tracks down and saves the cop from looters but they are almost run down by a military-grade armored jeep. The vehicle matches the description of one linked to Scarecrow. Batman summons his new and improved Batmobile via remote and then roars after the vehicle in hot pursuit. Batman races through the city and eventually disables the target vehicle.
Batman interrogates the driver of the vehicle to get information about Scarecrow. He gets the location of a hideout in nearby Chinatown. Batman takes a pure sample of the new fear gas off of the soldier and sends the information to Barbara to analyze. Batman heads to the hideout to find that Scarecrow has Poison Ivy captive as she is immune to his fear gas. Batman goes to take Ivy in but they are stopped from leaving by soldiers and tanks rolling up on them. Batman operates the Batmobile by remote and displays its new tank mode. With the enemy tanks being drones, there is no need to hold back. After wrecking waves of tanks, Batman takes Ivy back to GCPD lockup for her and Gotham’s safety.
Batman goes to the Clocktower to use Barbara’s computer to analyze the new fear gas compound. They figure out that instead of tracing the ingredients of the compound, they can try and trace the specific manufacturing process that would be needed to make it. Batman and Barbara use several radio towers to search for and find the manufacturing energy signature. They discover it at Ace Chemicals. During this, Batman debuts his new gear which is basically Bat Armor. Batman relays the probable location to Gordon but Gordon says that he stationed men there. Something is very wrong.
Batman rushes to infiltrate the Ace Chemicals plant to rescue the police officers and skeleton crew left behind. Once there, he finds that a full-blown paramilitary force has been using the plant as a staging ground. Analysis of their markings matches rumors of a force training in South America led by somebody named the Arkham Knight. Batman comes face to face with this Arkham Knight while trying to track and rescue Ace’s skeleton crew. The Knight taunts Batman and leaves him to fight more drone tanks as his army ships out.
Batman goes deeper into the plant to stop Scarecrow. It becomes clear that the explosion of gas will not only encompass Gotham, it will cover the entire Eastern Seaboard. After a brief fight, Scarecrow tells Batman to let him go in return for Barbara Gordon’s life. Alfred chimes in to say that he has lost contact with Barbara Gordon. Batman selflessly risks himself to load a neutralizing agent to the tanks. As he puts in the last tank, he turns around to see the Joker pointing a gun at Batman’s head.
We suddenly flashback to Commissioner Gordon arriving at the rundown Panessa Film Studios. He is let into an elevator that takes him down to an underground laboratory. He sees five enclosures. Four of them are taken up by entertainment personality Johnny Charisma, Queen Industries executive Christina Bell, prizefighter Albert King, and boarding school principal Henry Adams. Everybody but Henry displays physical and personality characteristics reminiscent of Joker. Batman informs Gordon that these four slipped through the cracks when people were infected with Joker’s blood. Batman has Robin working on a cure. Meanwhile, the four subjects are basically becoming Joker. Gordon notes that one cell is empty and Batman says that the last patient will be there soon.
Back in the present, Batman is pestered by the Joker who is clearly only in Batman’s mind. Batman is the fifth infected patient and seeing and hearing The Joker everywhere is a symptom. Batman escapes Ace Chemicals as it implodes but no gas is released thanks to Batman’s efforts.
However, it is clear now that Barbara Gordon has been taken by the Arkham Knight. Batman breaks the news to Gordon who angrily accompanies him to the Clocktower. Once there, the Joker seems to induce a hallucination in Batman of the time that he shot Barbara Gordon, the incident that put her in her wheelchair. Batman reveals to Commissioner Gordon that Barbara has been helping him in his fight. Gordon angrily rebukes Batman for endangering his daughter and causing her to be put in danger. Gordon goes rogue and leaves Batman to try and track the kidnapping on his own.
Batman tracks the vehicle that took Barbara and finds that it has crashed not too far away. Through forensics, Batman discovers that Barbara caused the driver to crash in order to stash some of the militia’s tech before being recaptured by the Knight. With the help of Lucius Fox, Batman uses the hidden tech to infiltrate the militia's network and track the Arkham Knight into the sewers. Batman receives a worried call from Robin who offers to join the fight, worried that he has not heard from his girlfriend Barbara. Batman tells him that she is on special assignment and that he is still needed to research the cure. Joker taunts Batman for not telling Robin and for his failures.
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"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
The sewer ends up being a ruse as the Arkham Knight is once again steps ahead of Batman and ambushes him. Batman manages to fight his way out of the ambush to escape the sewers. Once he reaches the surface, Batman is able to capture the commander of a militia APC who tells him that the Arkham Knight got his weapons from Penguin through a company called North Refrigeration.
It turns out that Nightwing has been investigating that company in the city of Bludhaven and offers to team up with Batman to investigate. The two of them track a weapons delivery truck from the company to a Penguin hideout. Batman interrogates Penguin before Nightwing and Batman take on Penguin’s goons as Penguin slips away. Batman destroys the weapon cache. Nightwing offers to help with Scarecrow but Batman tells him to stay on North Refrigeration so they can destroy all of the weapon caches. Then Nightwing needs to go back to Bludhaven. Nightwing defers to his ex-boss’ decision. However, Batman has a new lead from Penguin. Scarecrow and the Arkham Knight are going after pharmaceutical magnate Simon Stagg.
Batman infiltrates Stagg’s airships and finds that Stagg is not exactly a victim of Scarecrow but a collaborator. He had planned to doublecross Scarecrow. Stagg’s company invented a system called the Cloudburst that energizes a gas in such a way that makes it quickly permeate any personal protective equipment. This would make gas masks useless against Scarecrow’s fear gas, destroying any hope of surviving Scarecrow’s next attack. Batman’s Joker hallucinations continually cause him to lose track of Stagg and keeps him one step behind the Arkham Knight’s forces. This leads to Stagg being dosed with fear gas and losing his mind. Batman moves to stop Scarecrow but Joker causes a hallucination that lets Scarecrow get the drop on Batman. Batman is dosed with fear gas and Joker starts to take control. He brutally beats the Arkham Knight’s soldiers and nearly kills several of them. This allows Scarecrow to prepare his escape and he is able to steal the Cloudburst device.
Fresh off of this defeat, Batman is presented with a video of Barbara Gordon being held back at the Chinatown hideout where he saved Poison Ivy. He rushes across Gotham but Barbara is gassed just as he arrives and Batman is confronted once again with the death of one of his allies. His family. He breaks down with Alfred begging him to carry on for the sake of Gotham City. Joker seductively speaks to Batman and offers to take over his body. With Joker’s takeover, Batman would be free from any more pain. Sweet oblivion. Batman rallies and finally answers Alfred, getting back in the fight.
Batman decides to head back to the GCPD to consult Poison Ivy on combatting the Scarecrow’s fear gas. She reluctantly agrees to help and he brings her back out into Gotham City where she causes the plants at the Gotham greenhouse to hypergrow into a giant plant to counteract Scarecrow’s poison. Batman must help defend the plant from Arkham Knight’s militia while Ivy forms hardened bark over them. Batman uses sonar to awaken the roots of a similar plant for Ivy so that she has coverage over two of three islands.
Batman then visits Panessa Studios to use the computer there to analyze the militia’s defenses on the third and final island. The island is guarded from the Batmobile and the Batwing by a missile launcher supported by two radar towers. Batman exploits a vulnerability in a drone to learn how to hack the militia’s drones. This causes the opening Batman needs to take out the radio towers. He next goes to the control room for the missile launcher where the Arkham Knight intercepts him in person. After a brief confrontation where the Arkham Knight taunts Batman and escapes, Batman destroys the missile launcher. This will allow the Batwing to scan the city from the sky for the Cloudburst.
Batman is in the midst of analyzing the new data from the Batwing when he gets an emergency call from Panessa Studios. It is Henry who tells him that Robin is in danger as Harley Quinn has invaded the studio. When Batman arrives, the place is crawling with Harley’s goons and Harley herself. She is there out of loyalty and love to Joker and since there are now four Jokers (that she knows of) she wants to free them to allow their full transformation. Batman arrives to discover that Johnny Charisma, Christina Bell, and Albert King have all escaped deeper into the studios. Harley has sent her goons to retrieve/protect all three. Batman and Robin leave Henry in the lab while they go after all of the criminals.
Batman and Robin find Harley’s goons holding Christina Bell in protective custody in an old horror movie set. She berates Harley’s goons for keeping her from her one true soulmate, Batman. The goons (who used to be Joker goons) start warming up to Christina as familiar. Batman recaptures her and Robin goes to take her back to her cell.
Each time that Batman is waiting for Robin, Joker starts a hallucination revealing the fate of Jason Todd. Todd was the second Robin and Batman had thought that he died. Joker shows him that instead of killing Robin outright, he kidnapped and brainwashed Robin over time in an abandoned wing of Arkham Asylum. He brands Jason’s face with the letter J.
Batman goes after Johnny Charisma and Albert King in whichever order. Albert King starts a huge brawl in a Western set with Batman and Robin and Harley’s goons and is tough enough that both crimefighters are needed to take him on. Johnny Charisma faces Batman alone, having rigged himself and a studio with bombs. Batman distracts Charisma by letting him sing while Robin sneaks around and disarms the bombs. On the way back to depositing the last Joker patient (King or Charisma), Batman runs into Harley Quinn. Batman makes quick work of her and her goons and they carry her back toward the lab.
Once they get back to the lab, they are horrified to find that Henry has shot the other subjects dead. Henry reveals that he has been completely taken over Joker for quite some time but hid it. He was the one who let told Harley about the secret lab so she could come and rescue him. He will be the one true Joker. However, Henry catches a look in Batman’s eyes and realizes that Batman is also infected. Joyous that Batman will be a much better choice for Joker, Henry commits suicide. Batman imprisons Harley in one of the cells as everybody is disturbed. Robin says that it is time for Batman to take one of the cells as well. Batman agrees and willingly enters the cell prepared for him.
Joker gives Batman another hallucination and shows him the conclusion of Jason Todd’s captivity. Joker films Jason’s statement that he now hates Batman and that he will be helping Joker in taking him down. Joker laughs and shoots Jason and leaves him for dead. Joker makes a point that any allies that Batman leaves alone, get hurt or killed. It happened to Jason, Barbara, and Talia. Batman is dropped out of the hallucination and realizes that his accepting imprisonment was part of the hallucination. He shoves Robin into the cell and locks him in, cutting Robin’s access to the comm system. Batman goes to confront the Arkham Knight again.
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"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
Poison Ivy has revealed her position by attacking drones so Batman rides to her rescue. As Batman argues with Ivy about her being too exposed, Scarecrow unleashes the Cloudburst and floods the city with fear gas that easily penetrates any PPE. The energy of the Cloudburst also fried the Batmobile’s power source. Batman is forced to stick to the rooftops as he leaves Ivy in place to use her plants to struggle against the fear gas. Batman returns to Stagg’s lab to discover how to counteract and destroy the Cloudburst. He discovers battery technology that is unaffected by the Cloudburst. He dives into the fear gas and replaces the power source for the Batmobile The whole time, exposure to the fear gas brings Joker closer to taking over. Batman manages to pull it together and heads into the subway to awaken the last plant that Ivy needs.
Ivy clears a bit of the fear gas which allows Batman to scan the Cloudburst for weaknesses. The Cloudburst has been mounted onto a tank which is piloted by the Arkham Knight. Batman has a prolonged urban assault battle with the militia’s superior firepower. Batman eventually whittles the forces down to just the Cloudburst tank. Attacks cause the Cloudburst to overcharge and explode. Batman attacks Arkham Knight after the tank explodes but the Knight he is fighting turns out to be another Joker illusion. Batman heads back to Ivy who expends the rest of her strength to unleash pollen in Gotham city that completely dissipates the fear gas. Ivy dies in Batman’s arms.
With the help of the GCPD, Batman is able to track a signal from Commissioner Gordon who is deep below the city. Batman follows and finds that Gordon has been caught and is being escorted deep into the Arkham Knight’s headquarters. Batman is confronted by the Arkham Knight again who is piloting an enormous excavator vehicle. Batman is able to escape the excavator’s ambush but the fight ends with the Arkham Knight obliterating the Batmobile.
The Arkham Knight takes Gordon and Batman follows the two to an abandoned mall. The Arkham Knight finally reveals his identity as Jason Todd, giving Batman a shock. Batman enters into a final showdown with Jason and takes him down. Batman is able to talk Jason down, telling him that it is not too late to fix things. Jason disappears as soon as Batman turns his back to tell Alfred the good news.
https://youtu.be/4u1LoMpYBIE
With the way clear, Batman and Gordon take the elevator up to confront Scarecrow. Batman tells Scarecrow to give up. The Cloudburst is destroyed and the Arkham Knight is gone. His plans are done. Scarecrow instead reveals that Barbara Gordon is still alive and that he was using her safety to blackmail Gordon into doing his bidding. Gordon shoots Batman, causing him to appear to fall to his death. Scarecrow throws Barbara off of the building but Batman swoops in to save her having faked his death to try and help the Gordons out. Barbara and Batman arrive at street level, surrounded by drone tanks when they are saved by the delivery of a second Batmobile that Lucius Fox built.
Scarecrow still has Gordon but Batman brings Barbara safely back to the GCPD. Batman goes back to the clock tower where the militia is trying to damage the servers there. When he returns to the GCPD, the militia starts a siege. Batman must fight the militia to prevent them from gaining access to the one secure location left in Gotham. After the brutal fight, Batman is told that Commissioner Gordon’s voice has just been used to access the lab at Panessa Studios. At the studios, Batman finds the cell he left Robin in empty and covered in Scarecrow graffiti. Scarecrow tells Batman that he will give himself up in exchange for Robin and Gordon.
Batman travels to the agreed-upon place and removes all of his gadgets before entering the back of a truck that will take him to Scarecrow. The truck crashes and Batman is led through another extensive Joker hallucination. Batman once again sees the dead bodies of his parents where they fell that fateful night in Crime Alley. He is ambushed in the alley by a gang of dozens of Jokers who he struggles against. In the heat of the moment, he succumbs and kills one of the Jokers. The hallucination ends and he is back in the truck that did not crash. Joker taunts Batman for his failure to adhere to his no-kill rule.
The truck arrives at Arkham Asylum and Scarecrow commands Gordon to unmask Batman in front of a live television audience. Gordon balks at the idea but Batman tells him that he will be okay. This is the end. Batman is unmasked and revealed to be Bruce Wayne to the world. Scarecrow seeks to destroy the symbolic power of Batman by breaking him on live television. Scarecrow injects Batman with pure fear liquid.
We cut to a scene where Two-Face, Penguin, The Riddler, and Killer Croc have captured the Joker. They say that Joker has killed a lot of their men and that he needs to be brought to justice. Joker summons his version of the Batmobile tank. This is his fantasy. He is cleansing the city of all of the other criminals by killing them all. He uses the tank to slaughter the rogues gallery’s grunts. He then picks up a shotgun to personally hunt down Penguin, Riddler, and Two-Face and gun them down. Joker has taken over Batman’s body and the city is in flames as Alfred pleads with Batman to have mercy on Gotham.
Back in the real world, Batman has allowed Joker to fully take over his body much to Scarecrow’s confusion. Why is he not scared? Scarecrow injects him again and Joker is plunged into another hallucination. Joker encounters a painting of his death, the cremation oven that burned him up, and his grave neglected and overgrown. People are starting to forget about Joker. He encounters Harley Quinn at Joker’s wake and she is the only one there. On the one-year anniversary of his death, people struggle to remember who Joker was. A radio cohost even mixes up Joker with Riddler. They call Penguin Batman’s archnemesis. As Joker gets more and more afraid of being forgotten, Batman is able to eliminate his presence in Batman’s mind. Scarecrow’s toxin actually cured him of Joker’s infection.
Jason Todd shows up and uses a sniper rifle to free Batman from his restraints and Batman causes Scarecrow to be injected with his own toxin. Scarecrow freaks out which allows Gordon to knock him out. Scarecrow is arrested and the nightmare is over.
With his identity exposed, Batman retreats to Wayne Manor chased by the police and the press. Nightwing, Robin, Barbara, and Alfred must be protected from this. As Bruce Wayne appears at the door of Wayne Manor, the manor explodes and Bruce Wayne is declared dead. However, a Batman is still stalking the streets of Gotham leaving one to wonder just who or what is still out there.
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"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
The side missions in the Arkham games are called Gotham’s Most Wanted. There are no side missions in Arkham Asylum (except for The Riddler) so we will be jumping straight to Arkham City.
Acts of Violence (Political Prisoners)
Arkham City started as a place to put Gotham’s criminals as a convenient place for the League of Shadows to execute them all. This is part of the League of Shadows ongoing mission to cleanse Gotham City of sin. The secondary purpose of Arkham City was a place to throw political prisoners who somehow got in the way of the first purpose. The idea was that either the criminals would kill these people almost immediately or they would be in a convenient place to kill them later. Other than the backstory, there is not much story to this mission. Scattered across Arkham City you can find political prisoners being bullied and threatened by criminals. If you keep an ear out, you can find these interactions in alleyways. You can listen a bit to the dialogue between the two characters a bit which fills in some of the dynamics between the two groups. In all of these encounters, Batman easily takes out the criminal which allows the political prisoner to cower in safety.
AR Training
Early in the game, Alfred tasks you with completing training using augmented reality images. The training is a tutorial that teaches you how to better glide and maneuver while gliding. The first set of missions’ completion rewards you with a grapnel boost gadget. The grapnel boost allows Batman to catapult himself into the air in order to traverse the large map more easily Alfred drops the tech off using the Batwing (which he also uses to drop off the Batsuit in the main story). The second set of challenges just nets you some more XP but it also teaches you more advanced techniques of movement in the air.
Fragile Alliance (Bane)
One of the first major side missions that you can access. On the way to Joker’s hideout in the steel mill for the first time, Batman is momentarily distracted by a distress signal coming from nearby. There is a commotion outside of the half-flooded Krank Toys Factory. A group of inmates seems to be trying to break in. Curious, Batman heads over and takes out the goons in front of the factory. Inside the factory. Batman encounters Bane who he last saw when he fought him and then hit him with the Batmobile. (See Arkham Asylum main story). Bane claims to have come down from his exposure to Titan and now wants to destroy the stuff. He tells Batman that there are twelve canisters that were smuggled to various areas of Arkham City. They will split the list in half and he tasks Batman with destroying six canisters.
Batman slowly locates the canisters as he unlocks new areas of Arkham City. He destroys the canisters using his remote explosive gel. Once he is done, Batman returns to Krank Toys to meet up with Bane. Bane congratulates Batman on holding up his end of the bargain. Bane then reveals that instead of destroying his canisters, he hoarded them and Batman has ensured that Bane now has the only supply left. Before Batman can react, the place is invaded by gang members and he is forced to team with Bane to prevent them from getting the Titan. Afterward, Batman declares that Bane will not get the Titan either. He tricks Bane into charging and traps him in a broken elevator. Batman makes Bane watch as he blows up the remaining canisters one by one.
Cold Call Killer (Victor Zsasz)
If you poke around the industrial district enough, you will eventually discover a dead body leaning against a pay phone. A bit later, Batman starts hearing various pay phones ringing. If he picks up the phone, he hears the voice of serial killer Victor Zsasz who had a small cameo in Asylum. Victor has been murdering people who answer the phone. When Batman answers the phone, Zsasz will taunt him and challenge him to reach another ringing phone before time runs out. If Batman does not arrive in time, somebody else might answer the phone and get killed by Zsasz. When Batman reaches the phone in time, Zsasz starts rambling which allows Batman time to try to track his location.
After a few cycles of this, Batman is able to locate Zsasz’ lair. On arrival, it is clear that Victor has hostages and also that he has thought ahead and locked himself inside a panic room of sorts. In fact, he has been keeping his hostages in cages meant for medium-sized dogs. Batman must take a more circuitous route through the flooded warehouse in order to get to a weak point in the panic room. Batman frees the hostages and leaves Zsasz in one of his own dog cages.
Identity Theft (Hush)
Batman stumbles upon a dead body in an alleyway of Arkham City. In the chaos of the gang wars, murders are unfortunately not unknown but this one was different because the entire face of the victim had been removed. This looks like the modus operandi of the killer that the newspapers had dubbed The Identity Thief. Batman finds evidence at three similar crime scenes. He interrogates a political prisoner saying that the murderer looked like Bruce Wayne. He finds Bruce Wayne’s fingerprints on a scalpel. Finally, he discovers a thug hired to clean up one of the crime scenes who tells him that Bruce Wayne was the murderer. As the evidence against Wayne mounts, Batman and Oracle grow concerned. Batman thinks that he is innocent of the murders but can’t be certain since Joker’s infection has caused an altered state. Batman vows to get to the bottom of it.
When Batman tracks down the lair of the Identify Thief, he is trapped behind bars. He is confronted by Bruce Wayne. Well, somebody who looks exactly like Bruce Wayne after surgery. The man introduces himself as Thomas Elliott, an old friend of Bruce Wayne’s. Elliott explains that he wants revenge on Wayne for what his father Thomas Wayne did. Thomas Wayne saved Tommy’s parents after a car crash, preventing Tommy from inheriting their money. Tommy sat by and watched as his pal Bruce’s parents died and Bruce inherited so much money. Tommy believed that should have been hs life too. He wants revenge.
As a professional surgeon, Tommy signed up for a medical mission to Arkham City. He had identified victims whose facial features he could fit together like a puzzle to recreate Wayne’s face. He also replicated Wayne’s fingerprints. In fact, early in the game, Batman encountered him without knowing it. In the church, there was a patient with heavy bandages on his head. When Elliott had cut off his own face, it had overwhelmed him and he needed assistance for some time. Eventually, he was able to finish the procedure and give himself Wayne’s face. He introduces himself as Hush. He walks away and by the time Batman gets free of the trap, Hush is long gone. Batman makes a note with Oracle to keep the file open.
Heart of Ice (Nora Fries)
After Batman defeats Mr. Freeze, he learns that the body of Nora Fries is in possession of The Joker as a way to force his cooperation. Victor Fries implores Batman to find his wife and gives Batman a vague area to look into based on his own deductions. Freeze couldn’t make a move to locate her for fear that Joker would pull the plug on Nora. Batman is able to sneak into the warehouse where Nora’s cryostasis pod is being kept and fights off the thugs keeping her hostage. He informs Freeze of the whereabouts of his wife. Freeze creates a path in the water to reunite with Nora. When Batman finds Freeze brooding near his wife’s tank later, Batman encourages the villain to turn away from crime and focus on his wife.
Hot and Cold (Furnace)
When Batman infiltrates the Steel Mill for the last time, he discovers Harley Quinn who has been taped to a pole and gagged. This had been done by Talia al Ghul in an effort to try and assist Batman. When Batman ungags her, she tells him that she definitely won’t talk and especially about Mr. Freeze’s stolen tech that she hid in the boiler room. (You can re-gag Harley at this point). Batman heads down to the boiler room where a bunch of Joker henchmen are hanging out. When they are defeated, it reveals an upgrade to Freeze’s ice grenade gadget which helps Batman with crowd control.
The Tea Party (Mad Hatter)
After Batman saves Vicki Vale after her helicopter crash in the main story, Batman does not notice Jervis Tetch aka the Mad Hatter watching him from close by. Alfred contacts Batman and tells him that they have been able to develop a cure. He directs Batman to a nearby roof where he will be airdropping the cure from the Batwing. Batman arrives at the coordinates and injects the cure into his bloodstream. He promptly passes out. When he wakes up, he has been captured and restrained by The Mad Hatter. Hatter explains that he implanted Batman with a remote hypnotic suggestion that would lead him to inject himself with a hypnotic drug. Thankfully, Hatter has no idea what Batman saw and heard that convinced him. Tetch gives Batman his very own special hat (a strange mask) that will put him further in Hatter’s control. Batman begins to fight against the mind control and brawls with Hatter’s henchmen and Hatter while he does. He eventually breaks free and crushes Hatter’s hat which stops any and all mind control. He leaves Hatter and his henchmen unconscious at their little tea party.
Remote Hideaway (Remote Mine Detonator)
Sometime after Batman clears the Museum of Penguin’s thugs, the undercover cops have made the Iceberg Lounge their base of operations. They seal off the club in order to protect themselves as they wait for more orders. When Batman visits them, they give him an upgrade for his disruptor gadget allowing him to remotely detonate mines. This removes them as an obstacle to certain areas.
Watcher in the Wings (Azrael)
Throughout the game, Batman can find a strange cloaked man watching him from a high vantage point. When Batman draws close, this man cryptically states that “we” have been watching Batman and also talks about whether Batman is ready or not. Four times Batman finds him and each time, the man leaves a strange symbol carved by a gauntlet-mounted energy blade. Batman is able to scan all four symbols, combine them, and then use them as a key to the map of Gotham to find a fifth location. In the church cemetery, Batman finds a fifth symbol that summons the watcher. The watcher introduces himself as Azrael, lone servant of the Order of Dumas. He brings a message of a prophecy that a fire will rise from Arkham and Gotham and Batman will burn. Batman dismisses this as a fairytale and Azrael says they will meet again.
Shot in the Dark (Deadshot)
After Batman exits the Steel Mill for the first time, he spots a distress flare on top of the partially flooded buildings and hears somebody shouting for help over the radio. He arrives to find a frantic political prisoner who tells Batman that he is being hunted. Before Batman can get him to elaborate, a sniper shot kills the prisoner. Batman uses his cowl to determine the trajectory of the bullet. He follows the bullet back to the logical firing position and concludes that due to the distance of the shot, the only one who could have made it is Deadshot. This is confirmed when Batman finds a custom shell casing with Deadshot’s name engraved on it. This makes sense as Bruce Wayne encountered Floyd Lawton in inmate clothing at the very beginning of the game.
Over the course of the game, Batman finds two more political prisoner victims of Deadshot. Forensic examination of the firing positions reveals Deadshot had come in contact with a specific lead paint and a specific brand of plastic. This information allows Batman and Oracle to narrow down where Deadshot might be going in between kills. Prying off the cover of a utility access point reveals a little cubby where Deadshot is stashing extra gear. Luckily, he left behind a PDA that Batman is able to hack. Batman finds that Deadshot has been hired to murder political prisoners. There are only three names left on the list: reporter Jack Ryder, billionaire Bruce Wayne, and Batman. Batman rushes to save Jack Ryder’s life and then fights Deadshot and imprisons him in a broken-down cable car.
Acts of Violence (Political Prisoners)
Arkham City started as a place to put Gotham’s criminals as a convenient place for the League of Shadows to execute them all. This is part of the League of Shadows ongoing mission to cleanse Gotham City of sin. The secondary purpose of Arkham City was a place to throw political prisoners who somehow got in the way of the first purpose. The idea was that either the criminals would kill these people almost immediately or they would be in a convenient place to kill them later. Other than the backstory, there is not much story to this mission. Scattered across Arkham City you can find political prisoners being bullied and threatened by criminals. If you keep an ear out, you can find these interactions in alleyways. You can listen a bit to the dialogue between the two characters a bit which fills in some of the dynamics between the two groups. In all of these encounters, Batman easily takes out the criminal which allows the political prisoner to cower in safety.
AR Training
Early in the game, Alfred tasks you with completing training using augmented reality images. The training is a tutorial that teaches you how to better glide and maneuver while gliding. The first set of missions’ completion rewards you with a grapnel boost gadget. The grapnel boost allows Batman to catapult himself into the air in order to traverse the large map more easily Alfred drops the tech off using the Batwing (which he also uses to drop off the Batsuit in the main story). The second set of challenges just nets you some more XP but it also teaches you more advanced techniques of movement in the air.
Fragile Alliance (Bane)
One of the first major side missions that you can access. On the way to Joker’s hideout in the steel mill for the first time, Batman is momentarily distracted by a distress signal coming from nearby. There is a commotion outside of the half-flooded Krank Toys Factory. A group of inmates seems to be trying to break in. Curious, Batman heads over and takes out the goons in front of the factory. Inside the factory. Batman encounters Bane who he last saw when he fought him and then hit him with the Batmobile. (See Arkham Asylum main story). Bane claims to have come down from his exposure to Titan and now wants to destroy the stuff. He tells Batman that there are twelve canisters that were smuggled to various areas of Arkham City. They will split the list in half and he tasks Batman with destroying six canisters.
Batman slowly locates the canisters as he unlocks new areas of Arkham City. He destroys the canisters using his remote explosive gel. Once he is done, Batman returns to Krank Toys to meet up with Bane. Bane congratulates Batman on holding up his end of the bargain. Bane then reveals that instead of destroying his canisters, he hoarded them and Batman has ensured that Bane now has the only supply left. Before Batman can react, the place is invaded by gang members and he is forced to team with Bane to prevent them from getting the Titan. Afterward, Batman declares that Bane will not get the Titan either. He tricks Bane into charging and traps him in a broken elevator. Batman makes Bane watch as he blows up the remaining canisters one by one.
Cold Call Killer (Victor Zsasz)
If you poke around the industrial district enough, you will eventually discover a dead body leaning against a pay phone. A bit later, Batman starts hearing various pay phones ringing. If he picks up the phone, he hears the voice of serial killer Victor Zsasz who had a small cameo in Asylum. Victor has been murdering people who answer the phone. When Batman answers the phone, Zsasz will taunt him and challenge him to reach another ringing phone before time runs out. If Batman does not arrive in time, somebody else might answer the phone and get killed by Zsasz. When Batman reaches the phone in time, Zsasz starts rambling which allows Batman time to try to track his location.
After a few cycles of this, Batman is able to locate Zsasz’ lair. On arrival, it is clear that Victor has hostages and also that he has thought ahead and locked himself inside a panic room of sorts. In fact, he has been keeping his hostages in cages meant for medium-sized dogs. Batman must take a more circuitous route through the flooded warehouse in order to get to a weak point in the panic room. Batman frees the hostages and leaves Zsasz in one of his own dog cages.
Identity Theft (Hush)
Batman stumbles upon a dead body in an alleyway of Arkham City. In the chaos of the gang wars, murders are unfortunately not unknown but this one was different because the entire face of the victim had been removed. This looks like the modus operandi of the killer that the newspapers had dubbed The Identity Thief. Batman finds evidence at three similar crime scenes. He interrogates a political prisoner saying that the murderer looked like Bruce Wayne. He finds Bruce Wayne’s fingerprints on a scalpel. Finally, he discovers a thug hired to clean up one of the crime scenes who tells him that Bruce Wayne was the murderer. As the evidence against Wayne mounts, Batman and Oracle grow concerned. Batman thinks that he is innocent of the murders but can’t be certain since Joker’s infection has caused an altered state. Batman vows to get to the bottom of it.
When Batman tracks down the lair of the Identify Thief, he is trapped behind bars. He is confronted by Bruce Wayne. Well, somebody who looks exactly like Bruce Wayne after surgery. The man introduces himself as Thomas Elliott, an old friend of Bruce Wayne’s. Elliott explains that he wants revenge on Wayne for what his father Thomas Wayne did. Thomas Wayne saved Tommy’s parents after a car crash, preventing Tommy from inheriting their money. Tommy sat by and watched as his pal Bruce’s parents died and Bruce inherited so much money. Tommy believed that should have been hs life too. He wants revenge.
As a professional surgeon, Tommy signed up for a medical mission to Arkham City. He had identified victims whose facial features he could fit together like a puzzle to recreate Wayne’s face. He also replicated Wayne’s fingerprints. In fact, early in the game, Batman encountered him without knowing it. In the church, there was a patient with heavy bandages on his head. When Elliott had cut off his own face, it had overwhelmed him and he needed assistance for some time. Eventually, he was able to finish the procedure and give himself Wayne’s face. He introduces himself as Hush. He walks away and by the time Batman gets free of the trap, Hush is long gone. Batman makes a note with Oracle to keep the file open.
Heart of Ice (Nora Fries)
After Batman defeats Mr. Freeze, he learns that the body of Nora Fries is in possession of The Joker as a way to force his cooperation. Victor Fries implores Batman to find his wife and gives Batman a vague area to look into based on his own deductions. Freeze couldn’t make a move to locate her for fear that Joker would pull the plug on Nora. Batman is able to sneak into the warehouse where Nora’s cryostasis pod is being kept and fights off the thugs keeping her hostage. He informs Freeze of the whereabouts of his wife. Freeze creates a path in the water to reunite with Nora. When Batman finds Freeze brooding near his wife’s tank later, Batman encourages the villain to turn away from crime and focus on his wife.
Hot and Cold (Furnace)
When Batman infiltrates the Steel Mill for the last time, he discovers Harley Quinn who has been taped to a pole and gagged. This had been done by Talia al Ghul in an effort to try and assist Batman. When Batman ungags her, she tells him that she definitely won’t talk and especially about Mr. Freeze’s stolen tech that she hid in the boiler room. (You can re-gag Harley at this point). Batman heads down to the boiler room where a bunch of Joker henchmen are hanging out. When they are defeated, it reveals an upgrade to Freeze’s ice grenade gadget which helps Batman with crowd control.
The Tea Party (Mad Hatter)
After Batman saves Vicki Vale after her helicopter crash in the main story, Batman does not notice Jervis Tetch aka the Mad Hatter watching him from close by. Alfred contacts Batman and tells him that they have been able to develop a cure. He directs Batman to a nearby roof where he will be airdropping the cure from the Batwing. Batman arrives at the coordinates and injects the cure into his bloodstream. He promptly passes out. When he wakes up, he has been captured and restrained by The Mad Hatter. Hatter explains that he implanted Batman with a remote hypnotic suggestion that would lead him to inject himself with a hypnotic drug. Thankfully, Hatter has no idea what Batman saw and heard that convinced him. Tetch gives Batman his very own special hat (a strange mask) that will put him further in Hatter’s control. Batman begins to fight against the mind control and brawls with Hatter’s henchmen and Hatter while he does. He eventually breaks free and crushes Hatter’s hat which stops any and all mind control. He leaves Hatter and his henchmen unconscious at their little tea party.
Remote Hideaway (Remote Mine Detonator)
Sometime after Batman clears the Museum of Penguin’s thugs, the undercover cops have made the Iceberg Lounge their base of operations. They seal off the club in order to protect themselves as they wait for more orders. When Batman visits them, they give him an upgrade for his disruptor gadget allowing him to remotely detonate mines. This removes them as an obstacle to certain areas.
Watcher in the Wings (Azrael)
Throughout the game, Batman can find a strange cloaked man watching him from a high vantage point. When Batman draws close, this man cryptically states that “we” have been watching Batman and also talks about whether Batman is ready or not. Four times Batman finds him and each time, the man leaves a strange symbol carved by a gauntlet-mounted energy blade. Batman is able to scan all four symbols, combine them, and then use them as a key to the map of Gotham to find a fifth location. In the church cemetery, Batman finds a fifth symbol that summons the watcher. The watcher introduces himself as Azrael, lone servant of the Order of Dumas. He brings a message of a prophecy that a fire will rise from Arkham and Gotham and Batman will burn. Batman dismisses this as a fairytale and Azrael says they will meet again.
Shot in the Dark (Deadshot)
After Batman exits the Steel Mill for the first time, he spots a distress flare on top of the partially flooded buildings and hears somebody shouting for help over the radio. He arrives to find a frantic political prisoner who tells Batman that he is being hunted. Before Batman can get him to elaborate, a sniper shot kills the prisoner. Batman uses his cowl to determine the trajectory of the bullet. He follows the bullet back to the logical firing position and concludes that due to the distance of the shot, the only one who could have made it is Deadshot. This is confirmed when Batman finds a custom shell casing with Deadshot’s name engraved on it. This makes sense as Bruce Wayne encountered Floyd Lawton in inmate clothing at the very beginning of the game.
Over the course of the game, Batman finds two more political prisoner victims of Deadshot. Forensic examination of the firing positions reveals Deadshot had come in contact with a specific lead paint and a specific brand of plastic. This information allows Batman and Oracle to narrow down where Deadshot might be going in between kills. Prying off the cover of a utility access point reveals a little cubby where Deadshot is stashing extra gear. Luckily, he left behind a PDA that Batman is able to hack. Batman finds that Deadshot has been hired to murder political prisoners. There are only three names left on the list: reporter Jack Ryder, billionaire Bruce Wayne, and Batman. Batman rushes to save Jack Ryder’s life and then fights Deadshot and imprisons him in a broken-down cable car.
Writer. Pirate. Paralegal. Blogger.
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
Batman: Arkham City had two purchasable DLCs that were included in subsequent versions of the game. The DLC allows the player to play as Catwoman within the same Arkham City setting as the main game. With the DLC purchased and installed correctly, the Catwoman portions are played seamlessly in line with the Batman portions so that you are basically taking Catwoman breaks from the Batman portions. If you recall my rundown of the main plot of Arkham City, Catwoman interacts with Batman twice during the story. Batman saves her from Two-Face early in the game and then Catwoman saves Batman from the rubble of the steel mill late in the game. This DLC expands Catwoman’s story so that the player can see some of what she was up to the rest of the night. The feel of her story and gameplay feels different from Batman’s while still fitting well into the world.
Part 1
Catwoman’s story begins with a bunch of Two-Face’s henchmen hanging out in his former campaign office. One of these thugs pulls at a painting on the wall and is amused that it swings open and reveals a safe. One of his buddies tells him to leave it alone as Two-Face would kill him for touching it. The topic of conversation then turns to the rumors that Batman has entered Arkham City. The main crook dismisses the idea as it makes no sense that Batman would come to Arkham City. His reasoning is probably that since they are all already incarcerated, there is nowhere else for the crooks to be sent.
When a window breaks, the already-spooked criminals call out that it must be Batman. However, the crooks realize their mistake as Catwoman strolls into the room and announces her presence. She engages in hand-to-hand combat with six henchmen going up against one Catwoman. Catwoman easily mops the floor with the thugs, of course. With all of her obstacles unconscious, Catwoman approaches the safe and cracks it with ease. She gets what she came for which is a chip loaded with building plans for Arkham City. As she loads the program on her phone, Two-Face presses a gun against her temple and takes her prisoner. He takes her to the courthouse and ties her above a vat of acid which is where Batman first encounters her in the game.
Part 2
With Batman off chasing after The Joker, Catwoman goes about her own mission which is retrieving the loot confiscated from her when she was captured and brought to Arkham City. She uses the map to locate the confiscated goods storage and cases outside of it. The metal door is impressive so Catwoman tries to decide how to bypass it. She contemplates getting Killer Croc to rip the door apart or asking Penguin for explosives but decides that she needs a woman’s touch. She decides to try and recruit Poison Ivy to her mission.
First, Catwoman needs to stop by her apartment to grab her gear. There is no way she is going to survive Arkham City without all of her tricks. When she makes her way over to her apartment, she discovers that Two-Face has sent henchmen to watch the place in case she returned. Catwoman easily takes out the thugs barring her way and sneaks into her apartment to replenish her gear including caltrops and bolas. With that done, Selina heads toward Ivy’s lair. She is able to get past some men mind-controlled into acting as guards.
Once inside, Catwoman is confronted by Poison Ivy who is still angry that Catwoman killed some flowers. Selina offers to replace the flowers but that is obviously not the point and Ivy attacks. She unleashes mind-controlled henchmen from the other gangs to fight Catwoman. Selina must also contend with Ivy’s plants and the lair filling up with poisonous spores that threaten to turn Catwoman into a plant. Catwoman is eventually able to get through to Ivy and it is revealed that Catwoman failed to water Ivy’s rare flowers. There is only one left. It is sealed in the confiscated goods vault. That works out perfectly as that’s where Catwoman wants to break into.
Part 3
Catwoman travels back across Arkham City and makes her way to a manhole and into the sewers. Ivy’s plants have tunneled into Strange’s vault allowing Catwoman to get to a security office inside of the building. She analyses the security through the computer and finds that the vault requires three security keys to open. She goes around the confiscated goods warehouse to pickpocket TYGER guards for their key cards. Once she unlocks the vault, that alerts the guards that something is up. There was no scheduled opening for the vault and it takes three of them to open it so clearly things are not going correctly. Catwoman takes out the guards stealthily and then makes her way into the vault.
Once inside, Catwoman finds her loot in two briefcases. She also finds Ivy’s special flower and smashes it for tying her up in vines and trying to kill her. Of course, this breaks the deal she made with Ivy. When she opens one of the briefcases, Professor Strange announces her presence over the PA system. Catwoman realizes that this has been a trap. Selina has to fight more TYGER guards in order to escape the vault. As she leaves the vault with her briefcases, an announcement declares that Batman is down. Selina looks and sees Batman’s prone body on camera pinned under rubble. She has to decide whether to abandon her loot and save Batman or just escape. You can choose to just leave but that results in an instant game over. Instead, Catwoman decides to save Batman and that leads to their second main story interaction.
Part 4
After the main plot is over, Catwoman decides to grab whatever loot is left in her apartment and escape the crumbling Arkham City. She arrives at her apartment but as she tries to enter the window, a bomb goes off inside her apartment which sends her flying. She wakes up to another fistfight with Two-Face’s goons and learns that Two-Face robbed her as revenge. Catwoman learns that he has taken over the Gotham Museum following Penguin’s defeat. She heads into the museum to get her property back.
She makes her way carefully through the museum which has now fully melted following the recovery of Mr. Freeze’s technology. This makes it more time-consuming but still easy to traverse the flooded museum. Catwoman finds Two-Face who has his goons and a rocket launcher. Taking out Two-Face reveals that his obsession led to him only taking half of her loot and giving the rest away to his men. Annoyed, Catwoman takes her loot back from him and then escapes the museum. She then has to spend time tracking down and beating up Two-Face henchmen to get the rest of her gems back. With all of her loot returned, Catwoman then presumably escapes Arkham City. (In-game you are allowed to wander around as Catwoman at this point)
Writer. Pirate. Paralegal. Blogger.
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
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Re: An Exhaustive Summary of the Batman Arkham Games
This is a full post-game DLC story that takes place quite sometime after the main plot of Arkham City. It helps to bridge the gap between Arkham City and Arkham Knight. It also allows for the exploration of Harley Quinn, a very popular yet underutilized character. During this adventure, you play as both Robin (Tim Drake) and Batman (Bruce Wayne).
You start the game playing as Robin who arrives outside of Harley Quinn’s hideout. Robin and Oracle (Barbara Gordon) speak briefly over comms and Barbara confirms that she still has not heard from Batman. She is worried because Batman is not in a normal head space after… but she trails off. The conversation turns to Harley and how she is amassing a crew and preparing for a siege. She is up to something big. Batman’s signal is coming from inside. Robin infiltrates the hideout as Barbara asks him to be careful.
Robin fights and sneaks his way through Harley’s hideout, eliminating her goons as he goes. Along the way, he finds that Harley has several Gotham City police officers held hostage. She has them out in a big open space. There is still no sign of Batman. However, Harley clearly has a plan for the cops which cannot be a good thing. However, Robin resolves to keep looking for Batman as the cops seem safe for the time being if Harley needs them.
Barbara worries about Batman too as he is off his game and refuses to even talk about Talia or Joker. Robin promises he will find Batman and that they will help him deal with everything. After fighting a few more goons, Robin finds Batman’s discarded utility belt. Barbara begs Tim to answer as he is momentarily speechless.
We flash back to two days earlier. Commissioner Jim Gordon has set up a perimeter around Harley’s hideout. Batman arrives and Gordon tells him that Harley’s goons ambushed several of his cops and dragged them inside. Batman says that he will deal with it but Gordon asks if he is sure since Harley blames Batman for Joker’s death. It could be a trap. Batman tells Gordon to have his men fall back and let Batman deal with it.
Batman stealthily takes out the goons outside of the steel mill hideout and then makes his way inside. One of the cop hostages is dangling on a crane inside. Batman fights off the horde of henchmen taunting the cop and lowers the crane to free the officer. Batman travels through the hideout, tracking the hostages to a previously unused high-security portion of the steel mill. Batman saves another cop but Harley herself reveals herself. She is dressed in mourning with her makeup showing signs of crying as it drips down her face. She aims at the cop and fires but Batman takes the bullet for the police officer. The heavy ammunition knocks Batman unconscious and Harley tells her goons to grab Batman. As her henchmen drag Batman away, they fiddle with his utility belt which sets off a defense mechanism so they leave it. The utility belt activates a homing signal.
Robin picks up and stows Batman’s utility belt. He tells Barbara that he thinks that he is close to finding Batman when she worriedly questions him. In the next room, Robin finds Batman locked in a bulletproof glass globe in a giant statue of the Joker. Robin sets about investigating the robotic statue’s mechanism to see how to release the unconscious Batman.
Robin is missing a key and he decides that Harley must have it. It is time to confront Harley directly. He faces off against Harley and several of her henchmen, wary of Harley’s high-caliber gun (the one that took Batman out). Through stealth, he is able to corner Harley and grab the key off of her before leaving her tied up and dangling off of a ledge. Robin returns to Batman but must fight through even more henchmen (including a Titan-infused goon).
Robin finally releases Batman who regains consciousness and accepts his utility belt. Always selfless, Batman asks Robin about the cops who Robin has not rescued yet. Harley interrupts over the public address system and tells them not to worry about the cops. They will be dead soon as will the dynamic duo. She then reveals a giant bomb. Batman will handle the bomb while Robin saves the cops. Batman deactivates several bombs until he runs into Harley back in front of the Joker statue. She activates several robots (obviously salvaged from Wonder City) that are painted to resemble the Joker. The robots attack Batman as Harley launches rockets at Batman.
As Batman defeats the robots, Harley reveals that the final bomb is inside the heart of the Joker statue. Batman takes her by surprise and takes the detonator from her. However, it is too late. Outside of the building, we see Jim Gordon start to rush the building when it explodes, sending him to the ground singed but alive. Batman appears with Harley and both of them are fine. Harley tells Batman that he should have left her to die. At least then she would be reunited with the Joker. She breaks down into sobbing hysterics and Batman asks Gordon where Robin is. Gordon thought Robin was with Batman. They look back at the building which is a deadly inferno.
Harley asks Batman if it hurts and Batman turns on her furious and asks what she did. Now Batman knows how she feels. As Batman turns to watch the building burn, Harley draws a dagger and attacks Batman from behind. Gordon goes in for the save but he is too far away. A projectile hits Harley and then returns to its owner. It is a birdarang. Robin appears with the cops in tow. Robin is fine and the cops are a little injured but fine. Batman declares that he is done there and swings off into the night. Gordon asks Robin if Batman is doing alright. Robin covers for Batman but does so while turning away, not quite believing it himself.
Writer. Pirate. Paralegal. Blogger.
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco
"No, it's much better to face these kinds of things with a sense of poise and rationality" - Panic! at the Disco